I've just finished another example of a material I've made using the custom Stylized Nodes I've been working on in Designer. This one uses a wood surfacer node as well as an Edge Notching and Edge bashing node.
Hey everyone. I've been pushing to get results out of substance that are as close to what I would get manually sculpting as possible. I'm putting together a few packages of custom nodes that I use to do individual effects. The idea is to have a simple, one-stop (or node), tool for getting "stylized", sculptural results out…