How do u clone nodes like: color correction, invert, mask e.t.c that u place between a map and the material so any changes u make to say one invert node affects the other invert nodes connected to other maps or materials. Also is there a way to assign these kind of nodes to several materials like say assign invert node to…
You can't directly instance a node, unfortunately, but you can expose parameters through controllers and when you shift+drag copy the node these controllers will be instanced. To expose these controllers right click the node and choose Show/hide slots>additional params.
Badly needed, but there has been a bit of chatter recently about it. It's high time it was revamped using the MCG GUI. It was a decent attempt at a node editor 10-odd years ago, but is aging now and lacking a lot of very simple but important features. Have you used the Arnold Operator Graph? This is the basis of the…