Hey everyone, here is a Fluid Sim I made in python. I am still researching how fluid sims work and how to implement them. My goal with this project is to implement a way to bake a Fluid simulated flow map in UE4 for more realistic water movement in games. this same system should also be used to make a 3D flowmap of a game…
If you want more you could just google for "navier stokes Fluid Dynamics" and you will get a wealth of information. There are possibly also a lot of siggraph and GDC talks about this formula and its implementation in specific scenario's. I haven't been looking into those yet, but I am certain there will be enough to find.
If you are going to put this into ue, make sure to check out the fluid sim plugin of Ryan Brucks. It hasnt been updated for a while and it has a lot of flaws but it should give you a good idea about how to do it in ue. You will also need a very strong videocard for to run the 3d one on high resolution. There is also a…
I mainly followed this tutorial: https://www.youtube.com/watch?v=alhpH6ECFvQ For the navier stokes formula and explanation: https://books.google.nl/books?hl=nl&lr=&id=BZnvCAAAQBAJ&oi=fnd&pg=PR5&dq=computational+fluid+dynamics&ots=HdzjIoVKw5&sig=oq1QN43Aac8rXvdlt9GAgf8kcXo#v=onepage&q&f=false there are also a playlist…