Hey everyone, here is a Fluid Sim I made in python. I am still researching how fluid sims work and how to implement them.
My goal with this project is to implement a way to bake a Fluid simulated flow map in UE4 for more realistic water movement in games.
this same system should also be used to make a 3D flowmap of a game environment for more realistic wind effects/behavior based on object occlusion (wind Tunneling effect).
Here is a video showing my WIP Fluid Sim: