Thanks a lot, you two! @Sam yes MD seems pretty cool, how do you mean it is "too fine and realistic weirdly"? I have been thinking about it a couple of weeks ago if I should even bother with MD and start sculpting it by from scratch or just use the MD-Stuff as a base. btw. love your stuff!! :)
Hi, thanks! For MD.. I find on small minis it is too fine and realistic. On those small ones (28 - 70mm) you tend to have to really accentuate details, push the big ones, loose the rest and then stylise in some way. Its good to have a few clear details for the collectors to paint well. Big shapes, not alot of noisy stuff.…
I like to improve (or even create a good) workflow while working on collectibles. The workflow for a character collectibles is I think: * Body (Basemesh, sphere, whatever) in symmetry (incl. details like skin, scars) * Clothing (in MD create the bases, in ZB detailing it) * posing (with transpose master) after the posing…
Hi Been doing a fair amount of these lately. There seems to be no 'set' way, but as stated above the pose is very important. Also how the fig looks at all angles. For me personally I start with symmetry and get about 80% of the way done. Then I decimate and rig it, (Fast rough rig) Get lots of poses, really push it, find…