Hello, everyone. I'm writing a Blender Python script for exporting custom models to an old video game engine's model format. This is something that I've been struggling with for awhile now. So, I have a test model that has been rigged. However, I need to change the vertex indices. Unfortunately, Blender has no option for…
Ah. Thank you for the clarification. I'll probably go with the pose or edit bones, then. I'll see what one works better for my workflow. To be fair, this is my 5th / 6th attempt on trying to do this - in three different languages: GML, Maxscript, and Python. I've been so close, and somehow fall short on the relationship…