If the cost of Maya is prohibitive, you should just remodel the assets from scratch in Blender, it would force you to get better at Blender and you would have a workflow for future assets.
Hi All, I'll be selling my first commercial3D asset soon and I had a few questions. I wanted to know, how I would go about getting my modeling software commercial, specifically, I'm using a student version of Maya and I know I would need to get either the LT version of the Indie version if I'll be selling something. I know…