Hi All,
I'll be selling my first commercial3D asset soon and I had a few questions.
I wanted to know, how I would go about getting my modeling software commercial, specifically, I'm using a student version of Maya and I know I would need to get either the LT version of the Indie version if I'll be selling something.
I know Blender assets can also be sold commercially. Since I'm more familar with Maya, my plan was to use the FBX file I exported out of Maya and reexport it out using Blender. I'm hoping that may make my asset ready for commercial use.
Please let me know if this is a good way to go about it or if yu know a better solution.
Thanks in advance!
Replies
Software developers charge money for their software because, well, people gotta eat ya know.
Using an edu / eval version, and making money off it, is a "dick" move.
You may try to argue that Autodesk is a massive global conglomerate, and what does this one tiny thing really matter?
It's a moral issue, and a slippery slope.
I assume you want to be a game developer, earn enough to make a living. Why should people pay for your asset, when they can rip it for free?
That's basically what you're proposing to do with Autodesk.
My 2 cents.