Wow! Thank you, rollin! This is exactly what I needed... The script works perfectly... I can't believe how easy it was to implement. It's nice that I can reference the new mesh just as easily as standard meshes.
Hello, everyone. So, how can I do what the title says? I've got a model that has been rigged, and can now be animated. Depending on the frame that I have selected of my animation, I would like to export the new vertex positions from that frame. Does Blender already do this internally? It appears that I'm getting the same…