Hi guys I do hope I'm asking in the right place! I have always wondered how to make those gorgeous looking ground materials you see everywhere - you know along the lines of a multilayered forest ground - mud, leaves, pebbles the whole package. The project I'm currently working on doesn't really need a massively detailed…
Thank you Eric for the reply, glad to know I can carry on watching those videos then, have some work to look forward to :smiley: I'm sometimes a bit wary of tutorials that are a few years old in case workflows have changed drastically. Also thank you for the links, it's definitely not a large landscape scene but I'll go…
A word of warning. "Progress, far from consisting in change, depends on retentiveness. When change is absolute there remains no being to improve and no direction is set for possible improvement: and when experience is not retained, as among savages, infancy is perpetual. Those who cannot remember the past are condemned to…
Jacob knows whereof he speaketh! You could also take a look at texturing workflows for large landscapes. I haven't updated these links in a while, but they should point you in the right direction. * http://wiki.polycount.com/wiki/MultiTexture * http://wiki.polycount.com/wiki/Terrain_in_The_Last_Of_Us *…