Yes, you will not get the same transform behaviour in Maya as you get in Blender. Blender's transform system is completely unique and cannot be replicated in Maya/Max. It's a non-destructive live process.
I'm talking about clicking G/R/S and things moving with the mouse right away, instead of selecting the tool > click and hold the handle > move the handle. I'm trying to learn at least basic modeling in Maya (because something something industry standard), but I hate it, especially gizmo-based workflow. For every click in…
Nope, it only works in screen space if you haven't clicked on any handles already (or clicked the box at the center of the three main handles). Once you click on a handle it'll be locked to that axis (or 2 axis if you clicked on one of the squares between the axis handles). Blenders system just hotkeys the axis selection…
Is it really that hard to use the gizmo? If it's too small, you can use the + key to make it bigger. The only thing I find lacking there is precision modeling using numbers. It's easier in Blender than using the Transform Type-in in Maya.
Not sure if I'm missing a point here, but I'm pretty sure you can hold ctrl + MMB in Maya to constrain to an axis. The mouse has to be travelling a little in the direction you want to constrain to, which is basically like Blender's MMB.
I have never used Blender but here is my ten cents... You can create hotkeys to each axis, planes and for all axis. Create custom runtime command in hotkey editor with one of the following command for each hotkey. Write only the command name and number. Then you can switch the axis or plane with hotkey and move with MMB.…