I'm getting this: [SUBSTANCE DESIGNER] [UNREAL ENGINE 4.22.3] As you can see, once imported into the shader the texture gets washed out, it's super bright, and I have absolutely no idea why. Only now I'm noticing how much this thing is affecting my textures, all of them, forcing me more than once to overcompensate by…
Yes, in the ue4 material editor. It looks like the png export applies pre exposure on the texture, so when its imported with srgb on, it basically has double srgb and to compensate that, you apply the linear space curve in the material. If you don't want to put the power nodes in the material, you could also simply disable…
Well, I did try with sRGB on and off, and I got the issue in both cases. Did you actually try disabling sRGB in SD *and* in UE4? Maybe *I* made a mistake during one of the steps and simply re-imported the same textures....? I dont know, but I think I did everything correct. Anyway, the answer to your doubt is *yes*, this…