ONLY FOR BLENDER 2.8! Hey guys. I recently released new Blender tool for gamedev folks called Eksporteur. https://blendermarket.com/products/eksporteur Blendermarket Gumroad Cubebrush Ekspørteur is a tool for game developers who need a way to manage assets and LODs in one scene and export them efficiently. It keeps track…
* Blendermarket (use this code to get 15% discount on blendermarket, valid until May 30: *spring-sale-21* ) * Gumroad Version 1.1 has been released * Export path is now optional, it is now Blender scene saved location by default. * New mode: Empty is used instead of collections. That way it is possible to offset assets and…
Yeah why not? This plugin uses standard fbx exporter, it's more of a convenient wrapper of the whole exporting process. So I guess you can use it, though it's more suited for asset creation. Can you describe what these groups exactly are? You export everything as a single fbx file right?
Version 1.0.1 has been released. * Fixed bug with Asset remove button * Added Open Export Path button * Added Export Path File Dialog * Added Collection Add and Object Include buttons to LOD list item
Does this plugin support full game scenes? I use Blender 2.8 as my level design tool, as well as my lightmap baking tool. I export my levels in a single mesh, but with groups, so I can refer to them in my engine code in order to add game logic and culling. I use this in a FPS title, so levels tend to get big. A plugin like…
Hi @Ubuska wanted to let you know that you're current addon setup doesn't properly import its references This is the very first position where it fails: Traceback (most recent call last): File "L:\portableApps\_art\3d\blender\blender-2.80-windows64\2.80\scripts\modules\addon_utils.py", line 351, in enable mod =…
Since I do everything manually, the groups tend to be flexible. I have separate assets, linked to the scene, for a laptop, desk lamp, keyboard, table, etc, but I group them together with the table as "office_table". This is my current process in terms of baking:…