I'm relatively new to some of the workflow for creating environments so I apologize if this question has already been answered elsewhere. I am creating a swamp scene and in it, I am trying to create a broken down wood shack. I am creating the rough block out in Maya, but to do the details(things like broken panels of wood…
Thank you very much for your response I didn't know I could create a tiling texture in Zbrush thank you for the information. This will help tremendously in my workflow! Are there any more tips on what might be some things to avoid doing with my tiling texture and/or once inside substance designer?