These are listed from least invasive to most. 1) What was tied to the mesh? Did you make clusters out of verts and use them in the rigging process? Blendshapes? Clusters? Point on Poly? 1a) Which skinning method did you pick? It wasn't Dual Quaternion was it? 1b) What was the maximum number of bones influences? Maya…
Hello mark thanks for post, i added project file and profiler file. Partially solved problem I deleted base character mesh history and re-bind skin and problem sold. but still i don't know cause of problem. I want to help people who have problems and not have problems in the future. 1)The problem started after trying blend…
Hello I Created a character and rigged and finished rigging, working fine all controllers. After that i deleted base character mesh some polygons rigged character. after that i close maya and re-open, controllers are too laggy and slow. PC too much CPU using (%50). I record video laggy rig and record maya profiler.…