Haven't tested Blender 2.8 but will try it out once the stable version is released later this month. I use Maya and Blender 2.79 at work, but mostly Blender due to personal preferences. Andrea's comments above are spot on. One thing I'd like to add is that you don't necessarily need to "migrate" to another software. You…
Hi guys,I started learning Maya 8 years ago, self taught. I began my career working at publicity agencies doing renders for cosmetics using mental ray (PITA).Today I'm in the game industry (4 years now) as a generalist, doing almost everything (modeling, rigging, animating (poorly), texturing).I'm very familiar with Maya…
I switch a few month ago from 3ds max and all i can tell you is that it took me around 3 month to be back up to speed with every aspect of my production need in game development. Modeling is second to none in Blender and i thought 3ds max was fast but Blender coupled with a 3d mouse+ wacom and the paid addon pie menu…
Theory, tools and workflows are more or less the same for every software. Modeling is still modeling, animation is still animation, artistic and technical theory is always the same. I have been using Maya for over 5 years and i'm currently trying out Blender 2.8 but in these years i also tryed basically all the softwares…