Did you ever want to share your nodes across all blender files, and feel it is messy to do this in a right way, here is why Node Kit coming in. Node Kit is a convenient way to manage your nodes in Blender. You can easily save your nodes in a global preset, and then restore it to any object later on even in another blend…
Version 1.1.13: * Fixed socket names reset to default for group output nodes * Fixed switch node label resets to default on preset load * Fixed import animation node error * Fixed: Node object don’t have int attribute for legacy nodes * Fixed: Node position not correct while it’s in a frame * Fixed int, string, group…
Version 1.1.10: * Fixed: Loop subprograms don't load properly if there are any iterator in inputs * Fixed: Load selected invoke subprogram nodes not link subprograms properly * Fixed: Nested subprogram nodes not load it properly * Fixed: Update preset error * Fixed: Nodes unparented from frame while loading presets in…
Version 1.3.2: * Fixed early blender (2.83 to 2.90) NodeSocketInterface*** type not defined error * Save/load texture images for texture node * Fixed key error: 'image_filename' * Texture will always loaded even if there is image with the same name in blend file * Fixed error while loading old texture nodes * Loaded nodes…
Version 1.3.13: * Add an option to not save images in nodes * Add ability to load shader nodes for FONT(a.k.a. Text) object * Add ability to save nodes in custom path
Version 1.1.8: * Fix: Identifier exists twice error for Animation Node * Fix: Invoke subprogram node links broken and subprogram not set correctly for Animation Node
Version 1.1.1: * Fix: A edge case not to load curve points correctly while saved curve points is less than the default points in some curves Version 1.1.0: * Fix: Sockets connections broken while there are same socket names in input/output sockets of the same node * Update CurveMapping after setting its value * Fix: Curve…