Is the camera in Zbrush correct now? I have been reading about ZBrush camera being different from cameras in 3dsmax, Maya or Blender and because of this when sculpting likeness the 3d model's porportions will be incorrect when imported to these 3d appliactions. What is the correct focal length to sculpt in ZBrush? 50? If I…
Apart from the camera, what about the lights in Zbrush viewport? are they good enough or u still need an external program renderer. Does this mean BPR isn't good enough?
i actually work in ortho a lot as the camera view in zbrush is so weird.I can always tell if one of my head sculpts is looking bad by looking at it in the front ortho view and then export it to max or whatever to check further.thats just me though, i jsut do what work s for me:)