I thought I was done with the moddeling bu there was another piece I just couldn't let go.Around the hood and side mirror there was just too much bending and pinching. And the cleanup:The problem here was just bad geometry, no fancy tricks: I just reduced the nuber of verts inthe area, and established some cleaner support…
@Obscura, Thanks for taking the time. The wheel cutouts are a bit of a headache, maybe someone can help me out here, because once you start with extra geomentry in the cutout it has to resolve somwhere in the mesh. There isn't a lot of space or flat area around the arch to collapse loops so this is my current compromise.…
FINAL UPDATE: I'm considering this done, the last post has a small post-mortem, thanks to all, see you in the next one. I'm documenting my process on designing and building a generic car (sedan) as a prop for use in realtime ArchViz, or games I guess, specifically in UE4. All and any critique is always welcome, be it…