hey folks, I am currently teaching myself in character rigging while working on an educational project. So far I’ve been following the official character rigging tutorial from the maya learning channel on youtube. See the list of videos included in the tutorial here. Now it comes to the part where I want to create joints…
martenzander said: Yes, it's very common. I think that tutorial just tried to make things simple and in doing so made things more complicated than it needed to be. Here are some other tutorials that go through the process with the arms in an A-Pose. https://www.youtube.com/watch?v=cOokoFED7QE…
Mark Dygert thank you very much for your feedback! As far as I understand you, there is no single and correct solution. As long as one of my local rotation axes points to the next nested joint, they can not be too wrong, right? Since I posted here, I continued the tutorial with my current local orientation axes set up. So…