I've just learned about Texel Density I have no idea how to figure out the right numbers and everything. I'm working on a asset pack that already has 57 models completed all in 2K (Modeled, UV mapped, Textured, etc). Do I have fix the Texel Density on ALL the models? Will that require me to texture them again? I have them…
Texel density is easiest to come up with in terms of the following ratio: pixels in your texture to 1 metre in the game world. Unreal has options to scale down textures easily, so the best thing to do is go with some big number first like 2048px / metre texel density. If you think about it, that means that your giant…