Ok i guess we can close this one ^^ What to take away from this:1. This Script will destroy all your hard work http://www.scriptspot.com/3ds-max/scripts/3dsmax-uvlayout-uvpipe-mod-by-miauu(until the autor updates it) 2. This one won't http://www.scriptspot.com/3ds-max/scripts/uvpipe-mod-by-norman3d (worked with 3dsMax…
Hello,i used UVLayout v2 Pro from Headus for the first time for my UV unwrap.I modeled a temple entry in 3dsMax and used a bridge script from Miauu to send it to UVLayout.There i unwrapped my model, sorted my UVs and send it back to Max.Then i added a UVW unwrap modifier to move the shells a bit and used Textools to…
I found out what has happend: The Bridge Script between Headus and 3dsMax rotated all UVs for 90° and kept their dimensions.So while it looked ok UV wise by eye it wasnt. What i need to do is to rotate this shell back 90° while keeping its dimensions.The question is: how?