Hello, As the title states, does anyone know how to optimize the file?Currently I have a imported high poly model from ZBrush but have converted and imported as a GPU Cache and am doing the retopology of the ear while using it as a "Make Live" The only thing is that it is going super slow I have to wait seconds for every…
Tried turning off Construction history but it didnt help, also I deleted the higher poly GPU Cache from the Outliner, and also Deleted all By Type, Deformer and non Defromer History And the same lag was still apparent, I think this suffices to say the problem is not due to the high poly model imported as a GPU cache no?
Im not sure if Im misunderstanding something here, but I deleted the higher poly GPU Cache from the Outliner, and also Deleted all By Type, Deformer and non Defromer History and still there was lag Does this not prove that the lag is not a result of the high poly model? Because even when it is not in the scene it still…
For retopo you don't need hi res mesh at all. It could be pretty low res proxi one. The only soft where you could have even more hi res than in Zbrush without any displacement baking and other troubles is Clarisse. Still it takes ages to load something 300mil there. Also no retopo there , only scattering things and scene…
What will speed it up is if you could cut your model into separate alembic caches. Even though it's an alembic cache it's still a multi-million poly model so Maya will slow down a bunch. Or you could just decimate the model a little bit.