I agree with poopipe, Alchemist is actually very flexible. At first I thought it was just the same as Quixel Mixer, but of course it's Allegorithmic and they have really fleshed out the features beyond what Mixer can do, and they will continue to improve it and add elements of Designer, along with more filters. I have…
I'm not unsympathetic, it does feel like you're expecting the wrong things from designer though. Designer is a technical art tool - you have to put the groundwork in and be working at a certain scale to see all it's benefits and its certainly not something your average artist should be expected to operate in isolation.…
Yeah, you are right probably. Still I am not sure how a mixer with gazillion sliders I have no deep understanding what they are doing would help me really. In my experience the good texture differs from a bad one by very subtle nuances and all my SD custom nodes are about making it easier to tweak such things.…
Do somebody ever managed to get rid of Substance Designer for modern tillable textures? I sometimes wonder whether it's possible to recreate slope blur, vector warp, distance, edge detection and a very few SD main nodes in something like Blender Eevee for example . Or Max + plugins? A mix of 3d and 2d solutions with true…
Thanks guys for the suggestions. I have some appreciation to Substance Designer actually. Through years it forced me to learn vector and general math principles deeper than I would ever do otherwise to an extent I am able to construct shaders and suggest my own approaches. Still it's only node based soft where I am…
You appear to be able to do a lot of what the basic designer nodes do in Arnold etc. (no expert, I've just poked it a bit) But by the time you've put 4 or 5 of them together you could have just bought designer with the money you've spent. I'd imagine that plus the massive benefits you get from the asset management side of…
Painter mostly collects dust on my side, I hardly use it at all. Rather Corel Painter sometimes. SPainter for some super quick job for not very visually critical typical metal props using tri-planar projection. Prefer 3d coat and sometimes Mari indi for something true real life looking and mother nature related. Mostly…