We are currently a 4-person team with just over 50 combined years of game development. With roughly 30 of those combined years being in AAA development, having shipped many well-known titles in director-level roles, we bring a good amount of experience to the project. Personally, I've worked on games for the last 13 years,…
I forgot to mention that we use Spine and Unity. You can use any tool you'd like as long as it outputs in a format Unity can read (sprite sheets are fine).