As promised, some more shots with breakdowns. (image heavy!) I tried to optimize them as much as possible but if it feels too heavy let me know please. beauty shots from unity game mode zbrush sculpts unity standard legacy shader modified for tint mask support. (possible to quickly change roof colors) huge amount of…
In my case, I have a modular wall which is basically just a plane with a tileable texture. User can use it to build a bigger wall which can be 5 planes wide. Now the user gets a constructed wall and it has 5 polygons. If user remove inbetween polygons, it will stretch the texture a lot. However, we can make one polygon…
Finally I have finished my modular fantasy village scene for unity. A lot more pictures and breakdown images will follow soon. https://youtu.be/a3lu_cCatH8 The trailer is actual in game footage!
Thanks! Well it took me about a year but I havent been working on it constantly. Only few hours after fulltime work and not every day. Also I did few months break. The most time consuming was probably the technical aspect of the project not the art. I have never used unity before so I had to learn a bit and especially I…