Is there any software that allows u to animate cg strand hair like Maya hair, 3dsmax hair, fibermesh, blender hair frame by frame. Pose with a comb brush and keyframe it frame by frame. I think this is an area that is overlooked in cg animation. Everything seems to be all about simulation as this approach will enable…
Really? I would appreciate it if any vfx artist here can shed more light on this because the only technique I know of is this: https://www.fxguide.com/featured/behind-the-scenes-of-digics-witcher-3-cinematic/ They simulated between two hairstyles that was created using blendshape of the same curves. Rather than…
All those things have been possible for a long time, i expect someone with more recent vfx knowledge will be able to explain the specifics better than me but both max and maya (and i imagine, houdini, blender etc.) are capable of deforming objects with splines that can be generated from hair systems and there's nothing…
Yes, and I'm saying this is a thing that already happens. As are the other things you mentioned. I don't disagree, I was just pointing out that the lack of development you lament isn't has in fact been developed.
There is an advantage to key framing the hair while still as a hair system. U see, when u use the comb brush, u can move many strands at once. Also the hair doesn't go beyond the length set in the system, I could pull a strand or a group of strands and stretch it but it stays within its specified length. Hence, why I feel…