With the latest versions of Toolbag 3 i noticed that there are now 4 different types of tone mapping: Linear, Hejl, Reinhard and ACES. Can someone explain me the difference between these 4 ? I tried searching on Google but i didn't find much. I know that Unreal switched to ACES because is the standard in the film and…
Yes i'll experiment with both Linear and ACES to see what i like the most. I like to have not too dark shadows that capture the colors of the lights and the environment in general. I didn't know that the exposure was different from Toolbag to Unreal, thanks for the tip.
Don't forget you also have the curves so you can pick one of the tonemappers and then adjust the contrast even further, if you're not a fan of the darker shadows or want to make Linear more contrasty. If you're using Toolbag as a pre-vis tool for Unreal, multiply your exposure by 1.45 to match Unreal's ACES. I believe…
Linear: Standard transform of Linear to sRGB. This doesn't include any tonemapping, so you will get color artifacts around areas that would go beyond 1. Can look pretty flat and is restricting with value ranges. Reinhard: The implementation varies quite a bit, but it's similar to a Logarithmic curve. It addresses some…