in Blender you could do as many output nodes as you want and connect any other node directly to output and then switching in between outputs by selecting one. Bake this output if necessary. 2.8 has a cool feature of normalizing/clamping output to 0-1 . It makes editing node network using HDR values much more easy and with…
Yes. In 3dsmax material editor, I can select any node and right click, select render map and can save it out. Blender seems to require connecting that particular node to a channel and baking it out. I was wondering if u can select any node in the material hierarchy and render out in Blender which is more convenient and…
In 3dsmax, u can right click any node that corresponds to a texture or group of textures e.g composite map or color correction node and render map in the material editor, is this possible in Blender 2.8 or 2.79 in the shader editor in any way? or only the bake option using cycles?
Are you looking to render the texture to UVs? Or like in Max where you can just render a procedural noise node or whatever? You can do this in Blender by baking the material/channels to a texture and saving that out, but it has to be to UVs.
If you hover the cursor over the bottom corner of a viewport panel you can shift click to clone a floating window and then change this to the image editor. I'm not sure if you can render the image in the same way as you can in Max, but I'm very new to Blender and still learning. :) Also, unrelated but very useful, if you…