It really depends on the engine and the game. Usually static meshes/objects can be animated in engine without bones but often it unlocks a lot more tools if the object is treated as a skeletal mesh. Even as a simple one with just one joint can unlock certain skeletal mesh tools that just aren't available to static meshes.…
Thanks Mark, that clears up a lot. The usage case here is mostly 3) Click and play at least for the functionality that we've been doing. While I completely agree with the drawbacks of that case and is much of the reason why I am asking this question. As to me that case requires so much unnecessary production time due to…