hello I'm trying to make the object follow the curve that I made in maya and export the animation in ue4 but when I import the animation the constraint are not following so the objects is not flexing and following the curve. anyone know what I'm doing wrong and how to make it work the orange is maya and the white scene is…
I don't think UE4 supports these curve animation constraints from Maya. You either have to attach the object to an animated skeleton, or bake the animation into keyframes.