Hello folks. I'm working on an art test for a company in my city. The things were going pretty smoothly until I encountered texel density. I found several approaches to adjust texel density but none of them worked well for me. Requirements for the model are: 2048x1024 texture 200px/m2 texel density 4px UV padding From the…
When you use the "pack half and stretch" approach, measuring your texel density after stretching won't give you an accurate number. How do the numbers look before you stretch them?