Hello! Does anyone know why my current object after unfolding its UVs is so slow? When I say slow, I mean slow as in, in the UV Editor when I try to move the separate UV shells around It is ridiculously laggy, Like, I cant even move them laggy. Attached is the file I am talking about
Hmmm.... At this point I'm not quite sure. We're opening the same file, and your specs are adequate. Maybe there's a plugin you're using that's causing the issue, or maybe there's another application besides Maya that's causing the lag.
Im talking about the head meshes UV Editor window, when you go to UV Shell mode and try to move the UV shells because I want to organize them better, it lags like crazy For me, I tried the smooth mesh but I never had it on from the start
Thank you guys so much for the help, Im here to toss my pride and let others know if they run into a similar situation and to thank Gabriel that the Smooth mesh was the problem, the only thing was that I didnt know that pressing 3 didnt toggle it on and off But i needed to press 1 Once again, thank you everyone!
I just checked again and here is what I see When I go to press 3 this message pops up I even tried enabling it to see if it changes speed then disabling it after enabling it to see if it changes speed But from the start the lag was so bad that I cant say it even makes a difference For reference may I know your PC specs? Im…
Yes, I turned off the smooth mesh preview, which was was clearly turned on when I opened the file you uploaded above. I even checked it again right now. After that, I moved the UV shells in the UV editor, and they are not lagging anymore. If it's still lagging for you, then maybe it's a hardware issue or a faulty…
I checked the file. I'm assuming you're only talking about the head mesh. You might have accidentally pressed "3" which made the object go to smooth mesh preview. There's even a warning that says "may take a while to smooth or run out of memory." I turned it off, and then the lag disappeared.