The thing is that cutting of the search distance is giving a 'false' result, while what is needed is a different curve on the black and white transistion Here you can see that its a really big difference in quality: (Default, Photoshopped default, cutoff) From my knowledge is my photoshopped version closer to ground truth…
Hey, So when I bake something, the previewer does apply the normal map to a new material onto a mesh However any other textures are not applied, which is rather annoying, especially if you need to test for alpha for baked planes Could this be fixed? Then also the alpha map that is generated by marmoset does seemingly not…
Ah wow, I didn't even see that setting, tried every other button Maybe the channel Letter could have the respective color, then it would stand out more So I just enable the slots and then it works automatically, I see Would be really nice to have this by default / as a setting Thanks! Btw in Marmoset the AO always comes…
Edit: ok forum messing up Here is also a pic from Radeon Pro Render, there is zero settings so they must think that is accurate I try to get an Octane picture too if you want. Funny related anecdote I just realized: Bought octane to render out images for our game, but it also only had a ray distance setting no contrast,…