Hi Everyone, I'm giving the marmoset baker a show since it seems to be working very well and way quicker then substance painter. But I ran into an issue with my model. The model is broken up into 3 parts and 2 of the parts baked perfectly fine no errors. I'm trying to bake the normals and AO map and it seems that marmoset…
I actually managed to fix the problem or atleast remove it. I had to manually delete the materials I had for the preview, bake my maps, and then reapply them to the mesh. Thank you for helping!
Can you please send a description of the problem along with your high and low poly meshes, and your .tbscene to support@marmoset.co so we can debug this problem? Thanks