Hi, everyone, what I am trying to do is a trim sheet and use the technique that is mentioned in this GDC talk. https://www.gdcvault.com/play/1022323/The-Ultimate-Trim-Texturing-Techniques I am wondering if there is a way to use the bevel node in Designer to achieve the same bevel effect as a baked normal map The left side…
iirc if you set the normal strength to the same value as the distance in a distance node and convert that to normal you'll get a 45 degree bevel. this won't necessarily give you a seamless bevel when applied to a 90 degree corner due to life being unfair and you'll need to adjust UVs to compensate a bit. It does work…