Hi everybody. Please tell is it possible to get in Maya same result without splitting edges which I get in 3ds Max using Toorbosmooth with smoothing groups option enabled? Max Example: And Maya:
the downside of creases is, that you can not not easily preview them on your basemesh, unless that was changed. hard edges are easy to ready and predict, dunno if maya has some custom edge shading for creases i think the feature you are looking for is part of crease+ but i have to check with our maya guys at work if it was…