Hey, I always seem to get this problem with laying out UV's in Maya. Once I've unwrapped and hit Layout, my shells look like they're overlapping or spilling over onto other tiles - see pics below. I've left the packing resolution as default and in the UV editor display at the bottom it says 0 overlapping uvs, but wondering…
oglu - Ahh right, I had not idea about mitmapping but did it at 2k 16px and it worked perfectly! Thanks again Ashervisalis - haha yeah writing that I realised that they bare no relation ;)