If it does work for you its fine. There is no golden rule how to setup your files. We have the geo file referenced into the rig file. And reference the rig file into the shot. xGen hair is created on a scalp geo and imported into the shot. A more complex way is to work with xgen delta files. But you wont go that route…
Hi guys, I am wondering what's the correct (or, the industry standard) workflow when modeling for animation. Especially for animation involves both low poly and high poly version, cloth and hair simulation. I usually model my character under 10K polys, and make Xgen hair in the same file. Then I create a new scene to rig…