For my project need to be able to change by scripting the materials properties. Looking at Megascans as potential source for base materials I can use to derivate a new set, want to know where I'm starting from, so if there is any documentation about the base value used to create these materials. Since Mixer it's not…
Thanks for your answer. Digging more on the topic what I'm searching for is procedural texturing, manageable from external scripts. In my research I find only a couple of software able to doing so, all of them node based, so I suppose no luck with Megascans materials.