I've decided to participate in Nodevember this year so I'll be posting the materials that I create daily here. Day 1: Bridge For this material I decided to create a stylized wood material that could be used to create a bridge rather than trying to directly create a bridge in Designer. Day 2: Space For this material I…
Mayterials Day 25 - Retro: For today's prompt I decided to re-create a classic NES controller in Substance Designer. It was pretty straight forward to create, just lots and lots of shape layering.
Here's a little material I created over the weekend while trying to learn more about creating stylized materials in Designer. More shots can be found on my ArtStation: https://www.artstation.com/artwork/nQqGlO
Mayterials Day 20 - Medical: For today's prompt I decided to create a tile material that could be found in an abandoned hospital. It's crazy to see the improvement between the tiles I created for Nodevember and these tiles. Learning more and more each day! 💪
Day 3: Waterfall For today's material I decided to try and create a stylized water material in Designer. I'm not super happy with how it turned out, looking more like ice or crystal but it was my first attempt ever trying to create water in Designer. I'll probably end up giving this one another shot later on.
Day 9: Interlaced After yesterday's complex material I opted for a simpler material today. I decided to create a fabric material with an interlaced pattern.
Day 7: Jewel Today's prompt made me think of The Legend of Zelda so tried to create a pile of Rupees. Originally I had wanted to have each color Rupee in the pile, with their frequency tied to their worth but I ran into height blending issues. I really need to find a consistent method for creating piles without running…
Mayterials Day 23 - Technology: Today's a busy day so I had to stick with an easier material for today's prompt. I decided to create Rehoboam from Season 3 of Westworld.