I would like to use my own 3d model of a character but my uvmaps are so similar in basic uvmap seams that the uvmap itself looks very similar to another popular character uvmap. I want to know if I adjusted my uvmaps to match the existing object, if it would be considered stealing. I will not be using their textures but…
sorry for late reply, I made my own model but i wanted to use a uvmap layout on mine very similar to one that already exists. And to be fair I dont think theres too many different ways to map a character since there is only so many different ways to efficiently cut and seam islands in a standard industry manner. I will…
Yeah i created my own mesh model and retopod my own topology. I want to cut my seams in a very similar fashion of another UVMAP LAYOUT but i will bake and use my own textures. I created the model, I sculpted it, I unwrapped it myself with my own seams, and will bake and texture it with my own textures. Just the uvmap…