I'm having 2 issues in 3.06 that I don't think I ran in to in 3.05 1. Lights in general don't seem to be casting shadows properly. I can have a light behind an object with shadows, ambient occlusion, and GI turned on, and the light will still cast through the object even though it's not there. 2. Spot Angle seems to be…
1. Try turning off GI and seeing if this is the culprit. GI works on a simplified, voxelized version of the scene, so sometimes there can be light leaking in complex scenes. 2. Double check to make sure the light type is set to Spot rather than Omni. The Spot settings are visible when set to Omni or Directional but only…
Hi Earthquake, I turned off GI settings, AO, local reflections, any sort of emissives in the material, and made sure the lights were set to Spot, and it's still not working as expected. I'll try posting some renders of the problem tonight or tomorrow morning
SOLVED: I remade the file from scratch, and it wasn't having the same issue, so I compared the render and material settings and found that I had toggled on Transparency > Refraction in my material. Turning it off gave me back the proper shadowing and light affects on the model. Thanks!