So... I'm sitting here, with almost 200 files to repair for 3D printing (99.9% of the issues are solved by 'cap holes'), and need to have both obj and stl versions. Is there any way to create a script for 3DS Max that will read in an obj, add a "cap holes" modifier, collapse the stack, re-export under the original file…
:D no probs first it collects (including sub directs) from the root dir all the file names with the filetype ",obj" into an array. I then iterates through each filename and processes that filename. The processing is as followsreset Maximport the obj file using the filename set the command panel to modifyselect all the…
copy this into a new script, change the directory text to the directory you want process and press ctrl-e (<br> fn getFilesRecursive root pattern =<br> (<br> thedirs = #(root + "/*");<br> join thedirs (GetDirectories (root+"/*"))<br> for d in thedirs do join thedirs (GetDirectories (d+"/*"));<br><br> thefiles = #();<br>…