Hello, I had a question about decal creation I hope you can help me with. Is it possible to create simple decals that use normal, ao, height maps without having to bake them, and instead supply the maps from substance designer?. Info decals (as far as I'm aware) only support color/alpha but not ao/normal/height. TrimSheet…
DECALmachine is a blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. As such it represents an alternative approach to hard surface texturing. In addition DECALmachine has deep Trim Sheet support, and supports Atlasing, as well as Baking to…
@MACHIN3 I wanted to import a decal atlas texture to into Decal Machine, I used the Trim Sheet Initialize menu, it works ok, but if I want to change anything after clicking 'Trim It' the already placed decals disappear. I want to be able to import a sheet, but also adjust it afterwards, not commit to it at the first shot.…
Anytime ! I keep finding some alternative uses for DM, it truly is a workhorse. Speaking of which : @MACHIN3 , what are the conditions that make an object be not considered a valid surface for DM decals to project onto ? I tend to do some outside the box combining of objects when working with decals, meaning that at some…
Yeah, when the decals are 'spawned' they are scaled accordingly to their resolution so I guess you get an indication of the right scale they should have, if you stick to this original scaling you're ok. I guess you're right, as long as the resulting texel density of a created atlas is big enough you cannot magically make…
Sure. Check out this thread: https://polycount.com/discussion/155894/decal-technique-from-star-citizen Basically, some games simply uses the decals as they are, without baking them down. This way things stays very high res for very little performance cost.
This is my first exposure to Decal Machine. I think I saw a cool video about it once before but had forgotten what this was. This is...interesting. Coming from a max/maya hard surface modeler, this blender+DMplugin combo looks fascinating and terrifyingly deep honestly. So, the basic idea behind this would be to model out…
@MACHIN3 Hey, I've been playing with the barest basics of DM 2.0 and I think I stumbled upon a potential problem. So my question is this. When you are making an atlas from decals in a scene (applied to an object) does it take into account their scale? E.g here look at the scale of that decal on the object and in the atlas.…
Totally agree with @copenhagenjazz , I'm not very knowledgeable still on this plugin, but edge decals sound like they're well within this addon's field of focus. Of course, being able to bake those decals down to export to game engines or substance apps comes first in my book...