[Blender] DECALmachine: surface detailing using mesh decals

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MACHIN3 polycounter

DECALmachine is a blender addon, which through mesh Decals , allows for surface detailing in a very non-committal, non-destructive, UV-less way. And as such, it represents an alternative approach to hard surface texturing.

Decals can be projected, sliced, material matched, and of course easily created.

DECALmachine 1.8 works ONLY with Blender 2.80!

Note, Blender 2.80 is beta software.


  • quick and precise raycast-based Decal insertion
  • automatic material matching, parenting, normal transfer and collection creation
  • unlimited decal libraries + flexible asset loader layout
  • instant decal creation of all types
  • quickly adjust height, decal mesh or UV rotation and much more using the convenient modal adjust tool
  • enforce default settings scene-wide and change them quickly using the panel
  • use decals on flat surfaces and project them on curved surfaces
  • slice decal panel lines boolean-style
  • parallax adds convincing depth to normal mapped decals, now in real time utilizing Blender’s Eevee
  • retain sharp details at all scales, independent of texture resolution, via UV-less object based detailing
  • take advantage of decals being objects, by using modifiers like mirror
  • add Decals while editing groups in GroupPro
  • hide Decal materials (incl. in Batch Ops and Hard Ops) and textures
  • 108 Decals included
  • best documentation in the business


If you encounter errors with the addon, please follow the outlined process to get support.
This makes it a lot easier for me and will get your problem fixed faster as well.
Specifically, please don’t post errors messages in this thread. Reach out to me directly.

If you want to discuss using the addon or have questions, let’s do that here.


Comments and questions appreciated!


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