Hi everyone. I'm having a problem with the decal machine pipeline. I've got a small project, and my plan is to create an industrial kit for my environment using a single trim sheet for the entire asset or even the entire project. At the stage of a proof of concept, I started to face some problems: 1. Can I create and use…
I'm using this to create modular walls and it's great! However, I'm getting tons of smaller quads on top of my wall mesh (which is just a plane). Is there a way to bake them in, so I get a single texture?
Hello, I had a question about decal creation I hope you can help me with. Is it possible to create simple decals that use normal, ao, height maps without having to bake them, and instead supply the maps from substance designer?. Info decals (as far as I'm aware) only support color/alpha but not ao/normal/height. TrimSheet…
DECALmachine is a blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. As such it represents an alternative approach to hard surface texturing. In addition DECALmachine has deep Trim Sheet support, and supports Atlasing, as well as Baking to…
@MACHIN3 Not sure I posed my suggestion well enough. Basically what I am after is a function that allows me to create L-shaped edge decals easily to support the workflow described here; http://https//www.artstation.com/artwork/l3wwa This is an awesome way to add fidelity to edges and a workflow that would perfectly…
Hey @MACHIN3 , Ok, I see the export options seem to be gone in the 2.8 verions. Either way I have a question. There one thing I'd like to be able to do with the DECALmachine, I'd like to configure one decal atlas that can be used over several .blend files, possibly one that can be adjusted. Now, when I tried making atlases…
Yeah, when the decals are 'spawned' they are scaled accordingly to their resolution so I guess you get an indication of the right scale they should have, if you stick to this original scaling you're ok. I guess you're right, as long as the resulting texel density of a created atlas is big enough you cannot magically make…
Something I would love support for is to be able to generate edge decals more easily. I would love to be able to have a bunch of edges selected and easily create a new object that is basically an L-shaped extrusion that is unwrapped out of the box. Creating edge decals today is a rather tedious job and it is especially…
v1.9 is out | Gumroad | Blender Market What’s new? Changelog * Add Bake tool * Add PanelCutting + RemoveMeshCuts tools * Add RemoveAllInstantDecals tool * Add new Example blend files * Select tool* support selecting all decals of the selected type * RemoveMeshCuts tool* add ALT selection(instead of removal) mode * Epanel…
You were saying that the big focus for the next release would be decal atlasing and I were wondering if that will include the ability to use an already existing decal sheet? To be be clear, what I want to do is: 1. Create a plane with all my pre-baked decals on it (already established with set UV coordinates and…