Hi everyone. I'm having a problem with the decal machine pipeline. I've got a small project, and my plan is to create an industrial kit for my environment using a single trim sheet for the entire asset or even the entire project. At the stage of a proof of concept, I started to face some problems: 1. Can I create and use…
You were saying that the big focus for the next release would be decal atlasing and I were wondering if that will include the ability to use an already existing decal sheet? To be be clear, what I want to do is: 1. Create a plane with all my pre-baked decals on it (already established with set UV coordinates and…
That's not an approach I had considered, I did try a few other workarounds without any success. At our studio we do currently have a solution in place for decal placement but it's pretty barebones so I were hoping to potentially use DecalMachine instead as it seems much faster and more intuitive. Using your proxy…
DECALmachine is a blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. As such it represents an alternative approach to hard surface texturing. In addition DECALmachine has deep Trim Sheet support, and supports Atlasing, as well as Baking to…