Hi Polycounters :) This is my ever message here after ghosting for a while and this place is the best. I'm an animation student, working on my first ever 3D short movie. I made a model, and I've recently added a facial rig which works fine (for a first timer). I wanted to move towards my next step which is adding a…
Good idea. Just from looking in the UV editor I noticed this behavior - The UV set morphs during animation and overlaps itself + exceeds the UV defined square. Is this expected? How can I fix this?
This was it! The UVs were created after the blendshapes deforming while they should be done prior to any deformations/skinning. Since I couldn't drag the UV inputs via the inputs editor (it was undraggable) I simply unbound the skin and deleted the blendshapes node, and then re-imported them again (super easy if your'e…
@Yerus Thanks! Shapes is actually a great plugin, it helps create & manage many of the different aspects of BS: https://vimeo.com/260911091 (the video explains more than I know or use personally..)
check this thread:https://simplymaya.com/forum/showthread.php?p=92761#post92761 As a sidenote, when exporting Disp maps from ZB set the subpix to 0. Having it at 4 does nothing and exponentially adds time to the bake. Some tutorials tell you to crank this up, but I tested it thoroughly and it has absolutely no effect on…