The viewport shows edges as hard when I have them soft too. If I make a edge hard it doesn't change the edge at all. And yes it shows hard edges without any maps applied even when I turn the whole thing to soft edges.Applying the maps just makes it more visible and obvious.
I'm at my wits end, I've tried about everything I can think of. When I render out my asset, the soft edges appear hard. If anyone has an idea what may be causing this, please help me.
Apologies, I was mistaken. Viewport is fine. I modeled in Maya. I exported in exr format with a Metal Roughness workflow. The maps really aren't the issue tho. The Arnold Render is just rendering soft edges hard for some reason. Even without the maps applied and a fresh Standard surface shader I get the exact same results.…
I baked it in Substance Painter then exported the textures in Metal Roughness in EXR format.It's not the texture maps, Arnold is not rendering edges soft when I make them soft. You can see the edge is clearly hard but I have smoothed the edge multiple times. It's like Arnold is not seeing the edges are soft for some reason.